{"id":109,"date":"2020-01-06T19:37:51","date_gmt":"2020-01-06T19:37:51","guid":{"rendered":"https:\/\/pressbooks.usnh.edu\/methods\/chapter\/forces\/"},"modified":"2023-03-24T15:03:19","modified_gmt":"2023-03-24T15:03:19","slug":"forces","status":"publish","type":"chapter","link":"https:\/\/pressbooks.usnh.edu\/methods\/chapter\/forces\/","title":{"raw":"The Force Lens on Motion","rendered":"The Force Lens on Motion"},"content":{"raw":"<h1><a href=\"https:\/\/forms.gle\/oFdHLf4GKQbA9tX69\">Formative assessment <\/a><\/h1>\n<h1><strong>What is a force?<\/strong><\/h1>\nHow can we make an object move? We can push, pull, spin, bounce, throw, kick, and drop it, for example. Is it possible to make something move without these actions? No!\u00a0 These actions are all <strong>forces.\u00a0<\/strong>A force needs to act on an object that is not moving in order to make it move.\n<div class=\"textbox\">A force is a push or a pull. Forces always have a magnitude (size) and a direction. They are best represented using vectors, or arrows.<\/div>\n&nbsp;\n<h1><strong>Newton's First Law<\/strong><\/h1>\n<h2><strong>Why do things not move?\u00a0<\/strong><\/h2>\nWe may not be aware of it, but every object, every motion, even things that are not moving are all acted on by forces at all times. Consider a book on a table. It may seem to not have any forces, but when you hold it book in the palm of your hand, you feel the force of the weight of the book pushing down on your hand. In order to hold the book up, your hand pushes up on the book. If you put the book back on the table, the book pushes down while the table pushes up.<img class=\"size-full wp-image-107 aligncenter\" src=\"http:\/\/pressbooks.usnh.edu\/methods\/wp-content\/blogs.dir\/31\/files\/2020\/01\/book-on-table.png\" alt=\"\" width=\"202\" height=\"186\">\n\n(note: N stands for Newtons, or the unit of force)\n\nThe table pushes up on the book with the same amount of force as the book pushing down on the table, which leads us to a more sophisticated definition of force:\n<div class=\"textbox\">\n<div>A force is a push or pull upon an object resulting from the object's interaction with another object.<\/div>\n<\/div>\nA force does not just magically appear by itself on an object; there needs to be another object acting on it in some way.\n\n&nbsp;\n<h2><strong>Why do things move? <\/strong><\/h2>\nSo what will make something move? In order to make our book move, we need to apply another force to it that is strong enough to make it move. Experiment with the simulation, \"net force,\" or the tug or war, below. What do you notice?\n\n&nbsp;\n\nThe original version of this chapter contained H5P content. You may want to remove or replace this element.\n\n&nbsp;\n\nIf you have equal forces applied to both ends of the rope, it does not move! The forces are balanced. In order to move, one side must have a bigger pull, or force, than the other. The forces must be unbalanced. When the forces on an object are unbalanced, things move. In other words, objects at rest remain at rest, while objects in motion stay in motion unless acted on by an unbalanced external force. This is Newton's First Law:\n<div class=\"textbox textbox--key-takeaways\"><header class=\"textbox__header\">\n<p class=\"textbox__title\">Newton's First Law<\/p>\n\n<\/header>\n<div class=\"textbox__content\">\n\nObjects at rest remain at rest, while objects in motion stay in motion unless acted on by an unbalanced external force\n\nOr\n\nEvery object persists in its state of rest or uniform motion in a straight line unless it is compelled to change that state by forces impressed on it.\n\n<\/div>\n<\/div>\nCar crashes vividly illustrate Newton's first law. Watch the video below. Why do we need to wear our seat belts in cars?\n\n&nbsp;\n\n[embed]https:\/\/www.youtube.com\/watch?v=wV2UTkkQ0Fg[\/embed]\n\nIn a car crash, the car stops suddenly but we keep going since we are an object in motion, staying in motion. We need the seat belt to stop us so we do not go flying through the windshield.\n\n&nbsp;\n<h2>Why do things stop moving?<\/h2>\nIf objects in motion stay in motion, why do they stop eventually? Why will a block eventually stop sliding after you give it a hard push? As the block slides, the floor rubs against it, creating a force that acts against the direction of the block's movement. This force is called <strong>[pb_glossary id=\"339\"]friction[\/pb_glossary]. <\/strong>\n<div class=\"textbox\">\n<div>Friction is:<\/div>\n<div><\/div>\n<div>A force that holds back the motion of a sliding object<\/div>\n<div><\/div>\n<div><span style=\"background-color: initial;font-size: 1em\">Or<\/span><\/div>\n<div><\/div>\n<div><span style=\"background-color: initial;font-size: 1em\">Resistance to motion of one object moving relative to another<\/span><\/div>\n<\/div>\n&nbsp;\n\nTry the friction part of the simulation. Notice what happens when you increase the friction slider bar.\n\nThe original version of this chapter contained H5P content. You may want to remove or replace this element.\n<div><\/div>\n<div><\/div>\n<div><img class=\"size-full wp-image-108 alignleft\" src=\"http:\/\/pressbooks.usnh.edu\/methods\/wp-content\/blogs.dir\/31\/files\/2023\/03\/static-friction.png\" alt=\"\" width=\"287\" height=\"174\">Do objects have to be moving in order for there to be friction? No! You can have <strong>kinetic friction, <\/strong>which is generated when things are moving, or <strong>static friction,<\/strong> which is present even when objects are staying still. For example, a box on a ramp may not slide because static friction is preventing it from sliding down the ramp.<\/div>\n<div><\/div>\n<div><\/div>\n<div><\/div>\n<div><\/div>\n<div><strong style=\"font-family: 'Cormorant Garamond', serif;font-size: 1.602em\">What affects\u00a0<em>how<\/em><\/strong><span style=\"font-family: 'Cormorant Garamond', serif;font-size: 1.602em;font-weight: bold\">\u00a0<\/span><strong style=\"font-family: 'Cormorant Garamond', serif;font-size: 1.602em\">objects<\/strong><strong style=\"font-family: 'Cormorant Garamond', serif;font-size: 1.602em\"> move? Inertia!<\/strong><\/div>\n<div><\/div>\nTry playing around with the motion part of the simulation. What do you notice?\n\nThe original version of this chapter contained H5P content. You may want to remove or replace this element.\n\n&nbsp;\n\nYou probably noticed that heavier objects require a bigger push, or force, to move. Heavier objects have more\u00a0<strong>[pb_glossary id=\"338\"]inertia[\/pb_glossary].\u00a0<\/strong>Objects with greater inertia require more force to change their motion: to start moving, stop moving, or change direction. For example, think of the Titanic trying to avoid crashing into an iceberg; it had too much inertia to change direction quickly enough and hit the iceberg, thus sinking.\n\nWe also see inertia and Newton's first law in action when we perform a magic trick: pulling a tablecloth off a table that has dishes on it, and not breaking the dishes. Can you figure out why the dishes stay on the table?\n\n&nbsp;\n\n[embed]https:\/\/www.youtube.com\/watch?v=nSj_MVUsBzg[\/embed]\n\nNotice that the video offered a few tips to make the trick work. It suggested that you weigh down any light objects, thus increasing their inertia. It also suggests pulling the tablecloth quickly and straight down. Why do you need to pull quickly and down?\n<h1>Newton's Second Law<\/h1>\n<h2>What factors affect force and how objects move?<\/h2>\nWe already see that <strong>mass<\/strong> affects how things move. Force has two other factors we need to be aware of: <strong>speed<\/strong> and <strong>direction<\/strong>. In the tablecloth trick, we had to pull the tablecloth quickly and down. We had to apply a fast force in a certain direction. If we moved the tablecloth slowly, the dishes would just come along with it. However, when we moved it quickly, the tablecloth accelerated, or sped up very quickly, and the dishes just couldn't keep up. This leads us to Newton's Second Law.\n\n&nbsp;\n<div class=\"textbox textbox--key-takeaways\"><header class=\"textbox__header\">\n<p class=\"textbox__title\">Newton's Second Law<\/p>\n\n<\/header>\n<div class=\"textbox__content\">\n\nThe greater the mass of an object, the more force it will take to accelerate the object.\n\n<span style=\"text-align: initial;font-size: 1em\">The relationship between the force acting on an object and its resulting acceleration is given by the equation:<\/span>\n<p style=\"text-align: center\">F = ma<\/p>\n\n<\/div>\n<\/div>\nFor example, if we apply the same amount of force to a shopping cart loaded with groceries versus a empty cart, the loaded cart will move more slowly than the empty cart. If we want the two carts to move at the same speed, we need to use more force to move the loaded cart.\n\n&nbsp;\n<h1>Newton's Third Law<\/h1>\nSo far, we have been thinking of forces as single forces acting on an object. However, is that entirely accurate?When a book rests on a table, you have two forces: the force of the book on the table and the force of the table on the book.\n\nConsider a woman throwing a ball. What forces are present?\n\nThe original version of this chapter contained H5P content. You may want to remove or replace this element.\n\n&nbsp;\n\nAs the soccer player's hand pushes against the ball, the ball pushes back against her hand equally as hard. The two forces are equal and oppositely directed. Forces ALWAYS come in pairs, each acting on the two objects that are interacting and pointed in the opposite direction. This is Newton's third law.\n<div class=\"textbox textbox--key-takeaways\"><header class=\"textbox__header\">\n<p class=\"textbox__title\">Newton's Third Law<\/p>\n\n<\/header>\n<div class=\"textbox__content\">\n\nIf Object A pushes on Object B, then Object B simultaneously pushes back on Object A with the same size force in the opposite direction.\n\n<\/div>\n<\/div>\n&nbsp;\n\nFor example, when a diver jumps off a diving board, she pushes down on the board with her feet. The board pushes upwards against her feet just as hard and she is launched into the air.\n\n&nbsp;\n\n[embed]https:\/\/www.youtube.com\/watch?v=w5ln4vmQOjw[\/embed]\n\n&nbsp;\n<div><\/div>\nRockets are launched into space with Newton's Third Law. Watch the following video (you can scroll ahead to 1:20 for the actual launch). What is the action and its equal and opposite reaction that launches the rocket into space?\n\n&nbsp;\n\n[embed]https:\/\/www.youtube.com\/watch?v=OnoNITE-CLc[\/embed]\n\nAs the rocket fuel burns, it is pushed down out of the rocket as gas, which produces its opposite force that pushes upwards on the rocket, sending it into space.\n\n&nbsp;\n<h1>Can you make an object move without touching it?<\/h1>\nYes you can!\n\n<strong>Gravity, magnets,\u00a0<\/strong>and\u00a0<strong>electrostatic forces (static electricity)<\/strong>\u00a0are all forces acting between objects at a distance. Even if you\u2019re not touching the Earth, it still pulls you downward. Two magnets don\u2019t need to touch in order to attract or repel. Charged particles and objects can likewise attract or repel each other at a distance.\n\n&nbsp;\n\nNGSS\n\n&nbsp;\n\nPerformance Expectations\n<table>\n<tbody>\n<tr>\n<th>K-PS2-1.<\/th>\n<td><span class=\"popup\" style=\"cursor: pointer\" title=\"\" data-original-title=\"<h4>Planning and Carrying Out Investigations<\/h4><p>Planning and carrying out investigations to answer questions or test solutions to problems in K\u20132 builds on prior experiences and progresses to simple investigations, based on fair tests, which provide data to support explanations or design solutions.<\/li><\/ul><ul><li>With guidance, plan and conduct an investigation in collaboration with peers.<\/li><\/ul>\">Plan and conduct an investigation to compare<\/span>\u00a0<span class=\"popup \" style=\"cursor: pointer\" title=\"\" data-original-title=\"<h4>Cause and Effect<\/h4><ul><li>Simple tests can be designed to gather evidence to support or refute student ideas about causes.<\/li><\/ul>\">the effects of<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\" data-original-title=\"<h4>PS2.A: Forces and Motion<\/h4><ul><li>Pushes and pulls can have different strengths and directions.<\/li><li>When objects touch or collide, they push on one another and can change motion.<\/li><\/ul><h4>PS2.B: Types and Interactions<\/h4><ul><li>When objects touch or collide, they push on one another and can change motion.<\/li><\/ul><h4>PS3.C: Relationship Between Energy and Forces<\/h4><ul><li>A bigger push or pull makes things speed up or slow down more quickly.<\/li><\/ul>\">different strengths or different directions of pushes and pulls on the motion of an object.\u00a0<\/span>\u00a0<span class=\"red\">[Clarification Statement: Examples of pushes or pulls could include a string attached to an object being pulled, a person pushing an object, a person stopping a rolling ball, and two objects colliding and pushing on each other.] [<em>Assessment Boundary: Assessment is limited to different relative strengths or different directions, but not both at the same time. Assessment does not include non-contact pushes or pulls such as those produced by magnets.<\/em>]<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table>\n<tbody>\n<tr>\n<th>K-PS2-2.<\/th>\n<td><span class=\"popup\" style=\"cursor: pointer\" title=\"\" data-original-title=\"<h4>Analyzing and Interpreting Data<\/h4><p>Analyzing data in K\u20132 builds on prior experiences and progresses to collecting, recording, and sharing observations.<\/p><ul><li>Analyze data from tests of an object or tool to determine if it works as intended.<\/li><\/ul>\">Analyze data to determine if<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\" data-original-title=\"<h4>ETS1.A: Defining Engineering Problems<\/h4><ul><li>A situation that people want to change or create can be approached as a problem to be solved through engineering. Such problems may have many acceptable solutions.<\/li><\/ul>\">a design solution works as intended<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\" data-original-title=\"<h4>Cause and Effect<\/h4><ul><li>Simple tests can be designed to gather evidence to support or refute student ideas about causes.<\/ul>\">to change<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\" data-original-title=\"<h4>PS2.A: Forces and Motion<\/h4><ul><li>Pushes and pulls can have different strengths and directions.<\/li><li>Pushing or pulling on an object can change the speed or direction of its motion and can start or stop it.<\/ul>\">the speed or direction of an object with a push or a pull.*<\/span>\u00a0<span class=\"red\">[Clarification Statement: Examples of problems requiring a solution could include having a marble or other object move a certain distance, follow a particular path, and knock down other objects. Examples of solutions could include tools such as a ramp to increase the speed of the object and a structure that would cause an object such as a marble or ball to turn.] [<em>Assessment Boundary: Assessment does not include friction as a mechanism for change in speed.<\/em>]<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table>\n<tbody>\n<tr>\n<th>3-PS2-1.<\/th>\n<td><span class=\"popup\" style=\"cursor: pointer\" title=\"\" data-original-title=\"<h4><h4>Planning and Carrying Out Investigations<\/h4><p>Planning and carrying out investigations to answer questions or test solutions to problems in 3\u20135 builds on K\u20132 experiences and progresses to include investigations that control variables and provide evidence to support explanations or design solutions.<\/p><ul><li>Plan and conduct an investigation collaboratively to produce data to serve as the basis for evidence, using fair tests in which variables are controlled and the number of trials considered.\">Plan and conduct an investigation to provide evidence<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\" data-original-title=\"<h4>Cause and Effect<\/h4><ul><li>Cause and effect relationships are routinely identified.<\/li><\/ul>\">of the effects of<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\" data-original-title=\"<h4><h4>PS2.A: Forces and Motion<\/h4><ul><li>Each force acts on one particular object and has both strength and a direction. An object at rest typically has multiple forces acting on it, but they add to give zero net force on the object. Forces that do not sum to zero can cause changes in the object\u2019s speed or direction of motion. (Boundary: Qualitative and conceptual, but not quantitative addition of forces are used at this level.) <\/li><\/ul><h4><h4>PS2.B: Types of Interactions<\/h4><ul><li>Objects in contact exert forces on each other.\">balanced and unbalanced forces on the motion of an object.<\/span>\u00a0<span class=\"red\">[Clarification Statement: Examples could include an unbalanced force on one side of a ball can make it start moving; and, balanced forces pushing on a box from both sides will not produce any motion at all.] [<em>Assessment Boundary: Assessment is limited to one variable at a time: number, size, or direction of forces. Assessment does not include quantitative force size, only qualitative and relative. Assessment is limited to gravity being addressed as a force that pulls objects down.<\/em>]<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table>\n<tbody>\n<tr>\n<th>3-PS2-2.<\/th>\n<td><span class=\"popup\" style=\"cursor: pointer\" title=\"\" data-original-title=\"<h4>Planning and Carrying Out Investigations<\/h4><p>Planning and carrying out investigations to answer questions or test solutions to problems in 3\u20135 builds on K\u20132 experiences and progresses to include investigations that control variables and provide evidence to support explanations or design solutions.<\/p><ul><li>Make observations and\/or measurements to produce data to serve as the basis for evidence for an explanation of a phenomenon or test a design solution.<\/li><\/ul>\">Make observations and\/or measurements<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\" data-original-title=\"<h4><h4>PS2.A: Forces and Motion<\/h4><ul><li>The patterns of an object\u2019s motion in various situations can be observed and measured; when that past motion exhibits a regular pattern, future motion can be predicted from it. (Boundary: Technical terms, such as magnitude, velocity, momentum, and vector quantity, are not introduced at this level, but the concept that some quantities need both size and direction to be described is developed.)<\/li><\/ul>\">of an object\u2019s motion<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\" data-original-title=\"<h4>Planning and Carrying Out Investigations<\/h4><p>Planning and carrying out investigations to answer questions or test solutions to problems in 3\u20135 builds on K\u20132 experiences and progresses to include investigations that control variables and provide evidence to support explanations or design solutions.<\/p><ul><li>Make observations and\/or measurements to produce data to serve as the basis for evidence for an explanation of a phenomenon or test a design solution.<\/li><\/ul>\">to provide evidence<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\" data-original-title=\"<h4>Patterns<\/h4><ul><li>Patterns of change can be used to make predictions.<\/li><\/ul>\">that a pattern can be used to predict<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\" data-original-title=\"<h4><h4>PS2.A: Forces and Motion<\/h4><ul><li>The patterns of an object\u2019s motion in various situations can be observed and measured; when that past motion exhibits a regular pattern, future motion can be predicted from it. (Boundary: Technical terms, such as magnitude, velocity, momentum, and vector quantity, are not introduced at this level, but the concept that some quantities need both size and direction to be described is developed.)<\/li><\/ul>\">future motion.<\/span>\u00a0<span class=\"red\">[Clarification Statement: Examples of motion with a predictable pattern could include a child swinging in a swing, a ball rolling back and forth in a bowl, and two children on a see-saw.] [<em>Assessment Boundary: Assessment does not include technical terms such as period and frequency.<\/em>]<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table>\n<tbody>\n<tr>\n<th>MS-PS2-1.<\/th>\n<td><span class=\"popup\" style=\"cursor: pointer\" title=\"\" data-original-title=\"<h4>Constructing Explanations and Designing Solutions<\/h4><p>Constructing explanations and designing solutions in 6\u20138 builds on K\u20135 experiences and progresses to include constructing explanations and designing solutions supported by multiple sources of evidence consistent with scientific ideas, principles, and theories.<\/p><ul><li>Apply scientific ideas or principles to design an object, tool, process or system.<\/ul>\">Apply<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\" data-original-title=\"<h4>PS2.A: Forces and Motion<\/h4><ul><li>For any pair of interacting objects, the force exerted by the first object on the second object is equal in strength to the force that the second object exerts on the first, but in the opposite direction (Newton\u2019s third law).<\/ul>\">Newton\u2019s Third Law<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\" data-original-title=\"<h4>Constructing Explanations and Designing Solutions<\/h4><p>Constructing explanations and designing solutions in 6\u20138 builds on K\u20135 experiences and progresses to include constructing explanations and designing solutions supported by multiple sources of evidence consistent with scientific ideas, principles, and theories.<\/p><ul><li>Apply scientific ideas or principles to design an object, tool, process or system.<\/ul>\">to design a solution to a problem<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\" data-original-title=\"<h4>PS2.A: Forces and Motion<\/h4><ul><li>For any pair of interacting objects, the force exerted by the first object on the second object is equal in strength to the force that the second object exerts on the first, but in the opposite direction (Newton\u2019s third law).<\/ul>\">involving the motion of<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\" data-original-title=\"<h4>Systems and System Models<\/h4><ul><li>Models can be used to represent systems and their interactions\u2014such as inputs, processes and outputs\u2014and energy and matter flows within systems.<\/ul><h4>Influence of Science, Engineering, and Technology on Society and the Natural World<\/h4><ul><li>The uses of technologies and any limitations on their use are driven by individual or societal needs, desires, and values; by the findings of scientific research; and by differences in such factors as climate, natural resources, and economic conditions.<\/ul>\">two colliding objects.*\u00a0<\/span><span class=\"red\">[Clarification Statement: Examples of practical problems could include the impact of collisions between two cars, between a car and stationary objects, and between a meteor and a space vehicle.] [<em>Assessment Boundary: Assessment is limited to vertical or horizontal interactions in one dimension.<\/em>]<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n&nbsp;\n<table>\n<tbody>\n<tr>\n<th>MS-PS2-2.<\/th>\n<td><span class=\"popup\" style=\"cursor: pointer\" title=\"\" data-original-title=\"<h4>Planning and Carrying Out Investigations<\/h4><p>Planning and carrying out investigations to answer questions or test solutions to problems in 6\u20138 builds on K\u20135 experiences and progresses to include investigations that use <u>multiple variables<\/u> and provide evidence to support explanations or design solutions.<\/p><ul><li>Plan an investigation individually and collaboratively, and in the design: identify independent and dependent variables and controls, what tools are needed to do the gathering, how measurements will be recorded, and how many data are needed to support a claim.<\/ul>\">Plan an investigation to provide evidence that<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\" data-original-title=\"<h4>Stability and Change<h4><ul><li>Explanations of stability and change in natural or designed systems can be constructed by examining the changes over time and forces at different scales.<\/ul>\">the change in<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\" data-original-title=\"<h4>PS2.A: Forces and Motion<\/h4><ul><li>The motion of an object is determined by the sum of the forces acting on it; if the total force on the object is not zero, its motion will change. The greater the mass of the object, the greater the force needed to achieve the same change in motion. For any given object, a larger force causes a larger change in motion.<\/li><li>All positions of objects and the directions of forces and motions must be described in an arbitrarily chosen reference frame and arbitrarily chosen units of size. In order to share information with other people, these choices must also be shared.<\/ul>\">an object\u2019s motion depends on the sum of the forces on the object and the mass of the object.<\/span>\u00a0<span class=\"red\">[Clarification Statement: Emphasis is on balanced (Newton\u2019s First Law) and unbalanced forces in a system, qualitative comparisons of forces, mass and changes in motion (Newton\u2019s Second Law), frame of reference, and specification of units.] [<em>Assessment Boundary: Assessment is limited to forces and changes in motion in one-dimension in an inertial reference frame and to change in one variable at a time. Assessment does not include the use of trigonometry.<\/em>]<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\nDCI\n\n&nbsp;\n\nKindergarten\n<h3><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=114\">PS2.A: Forces and Motion<\/a><\/h3>\n<ul>\n \t<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=114\">Pushes and pulls can have different strengths and directions. (K-PS2-1),(K-PS2-2)<\/a><\/li>\n \t<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=114\">Pushing or pulling on an object can change the speed or direction of its motion and can start or stop it. (K-PS2-1),(K-PS2-2)<\/a><\/li>\n<\/ul>\n<h3><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=116\">PS2.B: Types of Interactions<\/a><\/h3>\n<ul>\n \t<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=116\">When objects touch or collide, they push on one another and can change motion. (K-PS2-1)<\/a><\/li>\n<\/ul>\n<h3><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=126\">PS3.C: Relationship Between Energy and Forces<\/a><\/h3>\n<ul>\n \t<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=126\">A bigger push or pull makes things speed up or slow down more quickly.\u00a0<em>(secondary to K-PS2-1)<\/em><\/a><\/li>\n<\/ul>\n<h3><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=204\">ETS1.A: Defining Engineering Problems<\/a><\/h3>\n<ul>\n \t<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=204\">A situation that people want to change or create can be approached as a problem to be solved through engineering. Such problems may have many acceptable solutions.\u00a0<em>(secondary to K-PS2-2)<\/em><\/a><\/li>\n<\/ul>\n&nbsp;\n\nThird Grade\n<h3>PS2.A: Forces and Motion<\/h3>\n<ul>\n \t<li>Each force acts on one particular object and has both strength and a direction. An object at rest typically has multiple forces acting on it, but they add to give zero net force on the object. Forces that do not sum to zero can cause changes in the object\u2019s speed or direction of motion. (Boundary: Qualitative and conceptual, but not quantitative addition of forces are used at this level.) (3-PS2-1)<\/li>\n \t<li>The patterns of an object\u2019s motion in various situations can be observed and measured; when that past motion exhibits a regular pattern, future motion can be predicted from it. (Boundary: Technical terms, such as magnitude, velocity, momentum, and vector quantity, are not introduced at this level, but the concept that some quantities need both size and direction to be described is developed.) (3-PS2-2)<\/li>\n<\/ul>\n&nbsp;\n\nMiddle School\n<h3><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=114\">PS2.A: Forces and Motion<\/a><\/h3>\n<ul>\n \t<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=114\">For any pair of interacting objects, the force exerted by the first object on the second object is equal in strength to the force that the second object exerts on the first, but in the opposite direction (Newton\u2019s third law). (MS-PS2-1)<\/a><\/li>\n \t<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=114\">The motion of an object is determined by the sum of the forces acting on it; if the total force on the object is not zero, its motion will change. The greater the mass of the object, the greater the force needed to achieve the same change in motion. For any given object, a larger force causes a larger change in motion. (MS-PS2-2)<\/a><\/li>\n \t<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=114\">All positions of objects and the directions of forces and motions must be described in an arbitrarily chosen reference frame and arbitrarily chosen units of size. In order to share information with other people, these choices must also be shared. (MS-PS2-2)<\/a><\/li>\n<\/ul>\n&nbsp;\n<h3><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=116\">PS2.B: Types of Interactions<\/a><\/h3>\n&nbsp;\n<ul>\n \t<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=116\">Objects in contact exert forces on each other. (3-PS2-1)<\/a><\/li>\n<\/ul>\n&nbsp;\n\n&nbsp;\n\nCrosscutting Concepts\n<h3><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=87\">Cause and Effect<\/a><\/h3>\n<ul>\n \t<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=87\">Simple tests can be designed to gather evidence to support or refute student ideas about causes. (K-PS2-1),(K-PS2-2)<\/a><\/li>\n<\/ul>\n&nbsp;\n<h3><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=85\">Patterns<\/a><\/h3>\n<ul>\n \t<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=85\">Patterns of change can be used to make predictions. (3-PS2-2)<\/a><\/li>\n<\/ul>\n<h3><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=87\">Cause and Effect<\/a><\/h3>\n<ul>\n \t<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=87\">Cause and effect relationships are routinely identified. (3-PS2-1)<\/a><\/li>\n \t<li>Cause and effect relationships are routinely identified, tested, and used to explain change. (3-PS2-3)<\/li>\n<\/ul>\n<h3><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=87\">Cause and Effect<\/a><\/h3>\n<ul>\n \t<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=87\">Cause and effect relationships may be used to predict phenomena in natural or designed systems. (MS-PS2-3),(MS-PS2-5)<\/a><\/li>\n<\/ul>\n<h3><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=91\">Systems and System Models<\/a><\/h3>\n<ul>\n \t<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=91\">Models can be used to represent systems and their interactions\u2014such as inputs, processes and outputs\u2014and energy and matter flows within systems. (MS-PS2-1),(MS-PS2-4)<\/a><\/li>\n<\/ul>\n<h3><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=98\">Stability and Change<\/a><\/h3>\n<ul>\n \t<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=98\">Explanations of stability and change in natural or designed systems can be constructed by examining the changes over time and forces at different scales. (MS-PS2-2)<\/a><\/li>\n<\/ul>\nLesson Ideas:\n\nToo many to list: anything to do with motion: ramps, cars,\n\n&nbsp;","rendered":"<h1><a href=\"https:\/\/forms.gle\/oFdHLf4GKQbA9tX69\">Formative assessment <\/a><\/h1>\n<h1><strong>What is a force?<\/strong><\/h1>\n<p>How can we make an object move? We can push, pull, spin, bounce, throw, kick, and drop it, for example. Is it possible to make something move without these actions? No!\u00a0 These actions are all <strong>forces.\u00a0<\/strong>A force needs to act on an object that is not moving in order to make it move.<\/p>\n<div class=\"textbox\">A force is a push or a pull. Forces always have a magnitude (size) and a direction. They are best represented using vectors, or arrows.<\/div>\n<p>&nbsp;<\/p>\n<h1><strong>Newton&#8217;s First Law<\/strong><\/h1>\n<h2><strong>Why do things not move?\u00a0<\/strong><\/h2>\n<p>We may not be aware of it, but every object, every motion, even things that are not moving are all acted on by forces at all times. Consider a book on a table. It may seem to not have any forces, but when you hold it book in the palm of your hand, you feel the force of the weight of the book pushing down on your hand. In order to hold the book up, your hand pushes up on the book. If you put the book back on the table, the book pushes down while the table pushes up.<img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-107 aligncenter\" src=\"http:\/\/pressbooks.usnh.edu\/methods\/wp-content\/blogs.dir\/31\/files\/2020\/01\/book-on-table.png\" alt=\"\" width=\"202\" height=\"186\" srcset=\"https:\/\/pressbooks.usnh.edu\/methods\/files\/2020\/01\/book-on-table.png 202w, https:\/\/pressbooks.usnh.edu\/methods\/files\/2020\/01\/book-on-table-65x60.png 65w\" sizes=\"auto, (max-width: 202px) 100vw, 202px\" \/><\/p>\n<p>(note: N stands for Newtons, or the unit of force)<\/p>\n<p>The table pushes up on the book with the same amount of force as the book pushing down on the table, which leads us to a more sophisticated definition of force:<\/p>\n<div class=\"textbox\">\n<div>A force is a push or pull upon an object resulting from the object&#8217;s interaction with another object.<\/div>\n<\/div>\n<p>A force does not just magically appear by itself on an object; there needs to be another object acting on it in some way.<\/p>\n<p>&nbsp;<\/p>\n<h2><strong>Why do things move? <\/strong><\/h2>\n<p>So what will make something move? In order to make our book move, we need to apply another force to it that is strong enough to make it move. Experiment with the simulation, &#8220;net force,&#8221; or the tug or war, below. What do you notice?<\/p>\n<p>&nbsp;<\/p>\n<p>The original version of this chapter contained H5P content. You may want to remove or replace this element.<\/p>\n<p>&nbsp;<\/p>\n<p>If you have equal forces applied to both ends of the rope, it does not move! The forces are balanced. In order to move, one side must have a bigger pull, or force, than the other. The forces must be unbalanced. When the forces on an object are unbalanced, things move. In other words, objects at rest remain at rest, while objects in motion stay in motion unless acted on by an unbalanced external force. This is Newton&#8217;s First Law:<\/p>\n<div class=\"textbox textbox--key-takeaways\">\n<header class=\"textbox__header\">\n<p class=\"textbox__title\">Newton&#8217;s First Law<\/p>\n<\/header>\n<div class=\"textbox__content\">\n<p>Objects at rest remain at rest, while objects in motion stay in motion unless acted on by an unbalanced external force<\/p>\n<p>Or<\/p>\n<p>Every object persists in its state of rest or uniform motion in a straight line unless it is compelled to change that state by forces impressed on it.<\/p>\n<\/div>\n<\/div>\n<p>Car crashes vividly illustrate Newton&#8217;s first law. Watch the video below. Why do we need to wear our seat belts in cars?<\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" id=\"oembed-1\" title=\"Forces and Motion   The Physics of Car Crashes (preview)\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/wV2UTkkQ0Fg?feature=oembed&#38;rel=0\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>In a car crash, the car stops suddenly but we keep going since we are an object in motion, staying in motion. We need the seat belt to stop us so we do not go flying through the windshield.<\/p>\n<p>&nbsp;<\/p>\n<h2>Why do things stop moving?<\/h2>\n<p>If objects in motion stay in motion, why do they stop eventually? Why will a block eventually stop sliding after you give it a hard push? As the block slides, the floor rubs against it, creating a force that acts against the direction of the block&#8217;s movement. This force is called <strong><a class=\"glossary-term\" aria-haspopup=\"dialog\" aria-describedby=\"definition\" href=\"#term_109_339\">friction<\/a>. <\/strong><\/p>\n<div class=\"textbox\">\n<div>Friction is:<\/div>\n<div><\/div>\n<div>A force that holds back the motion of a sliding object<\/div>\n<div><\/div>\n<div><span style=\"background-color: initial;font-size: 1em\">Or<\/span><\/div>\n<div><\/div>\n<div><span style=\"background-color: initial;font-size: 1em\">Resistance to motion of one object moving relative to another<\/span><\/div>\n<\/div>\n<p>&nbsp;<\/p>\n<p>Try the friction part of the simulation. Notice what happens when you increase the friction slider bar.<\/p>\n<p>The original version of this chapter contained H5P content. You may want to remove or replace this element.<\/p>\n<div><\/div>\n<div><\/div>\n<div><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-108 alignleft\" src=\"http:\/\/pressbooks.usnh.edu\/methods\/wp-content\/blogs.dir\/31\/files\/2023\/03\/static-friction.png\" alt=\"\" width=\"287\" height=\"174\" srcset=\"https:\/\/pressbooks.usnh.edu\/methods\/files\/2023\/03\/static-friction.png 287w, https:\/\/pressbooks.usnh.edu\/methods\/files\/2023\/03\/static-friction-65x39.png 65w, https:\/\/pressbooks.usnh.edu\/methods\/files\/2023\/03\/static-friction-225x136.png 225w\" sizes=\"auto, (max-width: 287px) 100vw, 287px\" \/>Do objects have to be moving in order for there to be friction? No! You can have <strong>kinetic friction, <\/strong>which is generated when things are moving, or <strong>static friction,<\/strong> which is present even when objects are staying still. For example, a box on a ramp may not slide because static friction is preventing it from sliding down the ramp.<\/div>\n<div><\/div>\n<div><\/div>\n<div><\/div>\n<div><\/div>\n<div><strong style=\"font-family: 'Cormorant Garamond', serif;font-size: 1.602em\">What affects\u00a0<em>how<\/em><\/strong><span style=\"font-family: 'Cormorant Garamond', serif;font-size: 1.602em;font-weight: bold\">\u00a0<\/span><strong style=\"font-family: 'Cormorant Garamond', serif;font-size: 1.602em\">objects<\/strong><strong style=\"font-family: 'Cormorant Garamond', serif;font-size: 1.602em\"> move? Inertia!<\/strong><\/div>\n<div><\/div>\n<p>Try playing around with the motion part of the simulation. What do you notice?<\/p>\n<p>The original version of this chapter contained H5P content. You may want to remove or replace this element.<\/p>\n<p>&nbsp;<\/p>\n<p>You probably noticed that heavier objects require a bigger push, or force, to move. Heavier objects have more\u00a0<strong><a class=\"glossary-term\" aria-haspopup=\"dialog\" aria-describedby=\"definition\" href=\"#term_109_338\">inertia<\/a>.\u00a0<\/strong>Objects with greater inertia require more force to change their motion: to start moving, stop moving, or change direction. For example, think of the Titanic trying to avoid crashing into an iceberg; it had too much inertia to change direction quickly enough and hit the iceberg, thus sinking.<\/p>\n<p>We also see inertia and Newton&#8217;s first law in action when we perform a magic trick: pulling a tablecloth off a table that has dishes on it, and not breaking the dishes. Can you figure out why the dishes stay on the table?<\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" id=\"oembed-2\" title=\"How to Pull Off the Tablecloth Trick\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/nSj_MVUsBzg?feature=oembed&#38;rel=0\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>Notice that the video offered a few tips to make the trick work. It suggested that you weigh down any light objects, thus increasing their inertia. It also suggests pulling the tablecloth quickly and straight down. Why do you need to pull quickly and down?<\/p>\n<h1>Newton&#8217;s Second Law<\/h1>\n<h2>What factors affect force and how objects move?<\/h2>\n<p>We already see that <strong>mass<\/strong> affects how things move. Force has two other factors we need to be aware of: <strong>speed<\/strong> and <strong>direction<\/strong>. In the tablecloth trick, we had to pull the tablecloth quickly and down. We had to apply a fast force in a certain direction. If we moved the tablecloth slowly, the dishes would just come along with it. However, when we moved it quickly, the tablecloth accelerated, or sped up very quickly, and the dishes just couldn&#8217;t keep up. This leads us to Newton&#8217;s Second Law.<\/p>\n<p>&nbsp;<\/p>\n<div class=\"textbox textbox--key-takeaways\">\n<header class=\"textbox__header\">\n<p class=\"textbox__title\">Newton&#8217;s Second Law<\/p>\n<\/header>\n<div class=\"textbox__content\">\n<p>The greater the mass of an object, the more force it will take to accelerate the object.<\/p>\n<p><span style=\"text-align: initial;font-size: 1em\">The relationship between the force acting on an object and its resulting acceleration is given by the equation:<\/span><\/p>\n<p style=\"text-align: center\">F = ma<\/p>\n<\/div>\n<\/div>\n<p>For example, if we apply the same amount of force to a shopping cart loaded with groceries versus a empty cart, the loaded cart will move more slowly than the empty cart. If we want the two carts to move at the same speed, we need to use more force to move the loaded cart.<\/p>\n<p>&nbsp;<\/p>\n<h1>Newton&#8217;s Third Law<\/h1>\n<p>So far, we have been thinking of forces as single forces acting on an object. However, is that entirely accurate?When a book rests on a table, you have two forces: the force of the book on the table and the force of the table on the book.<\/p>\n<p>Consider a woman throwing a ball. What forces are present?<\/p>\n<p>The original version of this chapter contained H5P content. You may want to remove or replace this element.<\/p>\n<p>&nbsp;<\/p>\n<p>As the soccer player&#8217;s hand pushes against the ball, the ball pushes back against her hand equally as hard. The two forces are equal and oppositely directed. Forces ALWAYS come in pairs, each acting on the two objects that are interacting and pointed in the opposite direction. This is Newton&#8217;s third law.<\/p>\n<div class=\"textbox textbox--key-takeaways\">\n<header class=\"textbox__header\">\n<p class=\"textbox__title\">Newton&#8217;s Third Law<\/p>\n<\/header>\n<div class=\"textbox__content\">\n<p>If Object A pushes on Object B, then Object B simultaneously pushes back on Object A with the same size force in the opposite direction.<\/p>\n<\/div>\n<\/div>\n<p>&nbsp;<\/p>\n<p>For example, when a diver jumps off a diving board, she pushes down on the board with her feet. The board pushes upwards against her feet just as hard and she is launched into the air.<\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" id=\"oembed-3\" title=\"Slow motion summersault into dive from my diving board\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/w5ln4vmQOjw?feature=oembed&#38;rel=0\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<div><\/div>\n<p>Rockets are launched into space with Newton&#8217;s Third Law. Watch the following video (you can scroll ahead to 1:20 for the actual launch). What is the action and its equal and opposite reaction that launches the rocket into space?<\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" id=\"oembed-4\" title=\"Space Shuttle Launch Audio - play LOUD (no music) HD 1080p\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/OnoNITE-CLc?feature=oembed&#38;rel=0\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>As the rocket fuel burns, it is pushed down out of the rocket as gas, which produces its opposite force that pushes upwards on the rocket, sending it into space.<\/p>\n<p>&nbsp;<\/p>\n<h1>Can you make an object move without touching it?<\/h1>\n<p>Yes you can!<\/p>\n<p><strong>Gravity, magnets,\u00a0<\/strong>and\u00a0<strong>electrostatic forces (static electricity)<\/strong>\u00a0are all forces acting between objects at a distance. Even if you\u2019re not touching the Earth, it still pulls you downward. Two magnets don\u2019t need to touch in order to attract or repel. Charged particles and objects can likewise attract or repel each other at a distance.<\/p>\n<p>&nbsp;<\/p>\n<p>NGSS<\/p>\n<p>&nbsp;<\/p>\n<p>Performance Expectations<\/p>\n<table>\n<tbody>\n<tr>\n<th>K-PS2-1.<\/th>\n<td><span class=\"popup\" style=\"cursor: pointer\" title=\"\">Planning and Carrying Out InvestigationsPlanning and carrying out investigations to answer questions or test solutions to problems in K\u20132 builds on prior experiences and progresses to simple investigations, based on fair tests, which provide data to support explanations or design solutions.With guidance, plan and conduct an investigation in collaboration with peers.&#8220;&gt;Plan and conduct an investigation to compare<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\">Cause and EffectSimple tests can be designed to gather evidence to support or refute student ideas about causes.&#8220;&gt;the effects of<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\">PS2.A: Forces and MotionPushes and pulls can have different strengths and directions.When objects touch or collide, they push on one another and can change motion.PS2.B: Types and InteractionsWhen objects touch or collide, they push on one another and can change motion.PS3.C: Relationship Between Energy and ForcesA bigger push or pull makes things speed up or slow down more quickly.&#8220;&gt;different strengths or different directions of pushes and pulls on the motion of an object.\u00a0<\/span>\u00a0<span class=\"red\">[Clarification Statement: Examples of pushes or pulls could include a string attached to an object being pulled, a person pushing an object, a person stopping a rolling ball, and two objects colliding and pushing on each other.] [<em>Assessment Boundary: Assessment is limited to different relative strengths or different directions, but not both at the same time. Assessment does not include non-contact pushes or pulls such as those produced by magnets.<\/em>]<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table>\n<tbody>\n<tr>\n<th>K-PS2-2.<\/th>\n<td><span class=\"popup\" style=\"cursor: pointer\" title=\"\">Analyzing and Interpreting DataAnalyzing data in K\u20132 builds on prior experiences and progresses to collecting, recording, and sharing observations.Analyze data from tests of an object or tool to determine if it works as intended.&#8220;&gt;Analyze data to determine if<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\">ETS1.A: Defining Engineering ProblemsA situation that people want to change or create can be approached as a problem to be solved through engineering. Such problems may have many acceptable solutions.&#8220;&gt;a design solution works as intended<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\">Cause and EffectSimple tests can be designed to gather evidence to support or refute student ideas about causes.&#8220;&gt;to change<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\">PS2.A: Forces and MotionPushes and pulls can have different strengths and directions.Pushing or pulling on an object can change the speed or direction of its motion and can start or stop it.&#8220;&gt;the speed or direction of an object with a push or a pull.*<\/span>\u00a0<span class=\"red\">[Clarification Statement: Examples of problems requiring a solution could include having a marble or other object move a certain distance, follow a particular path, and knock down other objects. Examples of solutions could include tools such as a ramp to increase the speed of the object and a structure that would cause an object such as a marble or ball to turn.] [<em>Assessment Boundary: Assessment does not include friction as a mechanism for change in speed.<\/em>]<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table>\n<tbody>\n<tr>\n<th>3-PS2-1.<\/th>\n<td><span class=\"popup\" style=\"cursor: pointer\" title=\"\">Planning and Carrying Out InvestigationsPlanning and carrying out investigations to answer questions or test solutions to problems in 3\u20135 builds on K\u20132 experiences and progresses to include investigations that control variables and provide evidence to support explanations or design solutions.Plan and conduct an investigation collaboratively to produce data to serve as the basis for evidence, using fair tests in which variables are controlled and the number of trials considered.&#8221;&gt;Plan and conduct an investigation to provide evidence<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\">Cause and EffectCause and effect relationships are routinely identified.&#8220;&gt;of the effects of<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\">PS2.A: Forces and MotionEach force acts on one particular object and has both strength and a direction. An object at rest typically has multiple forces acting on it, but they add to give zero net force on the object. Forces that do not sum to zero can cause changes in the object\u2019s speed or direction of motion. (Boundary: Qualitative and conceptual, but not quantitative addition of forces are used at this level.) PS2.B: Types of InteractionsObjects in contact exert forces on each other.&#8221;&gt;balanced and unbalanced forces on the motion of an object.<\/span>\u00a0<span class=\"red\">[Clarification Statement: Examples could include an unbalanced force on one side of a ball can make it start moving; and, balanced forces pushing on a box from both sides will not produce any motion at all.] [<em>Assessment Boundary: Assessment is limited to one variable at a time: number, size, or direction of forces. Assessment does not include quantitative force size, only qualitative and relative. Assessment is limited to gravity being addressed as a force that pulls objects down.<\/em>]<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table>\n<tbody>\n<tr>\n<th>3-PS2-2.<\/th>\n<td><span class=\"popup\" style=\"cursor: pointer\" title=\"\">Planning and Carrying Out InvestigationsPlanning and carrying out investigations to answer questions or test solutions to problems in 3\u20135 builds on K\u20132 experiences and progresses to include investigations that control variables and provide evidence to support explanations or design solutions.Make observations and\/or measurements to produce data to serve as the basis for evidence for an explanation of a phenomenon or test a design solution.&#8220;&gt;Make observations and\/or measurements<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\">PS2.A: Forces and MotionThe patterns of an object\u2019s motion in various situations can be observed and measured; when that past motion exhibits a regular pattern, future motion can be predicted from it. (Boundary: Technical terms, such as magnitude, velocity, momentum, and vector quantity, are not introduced at this level, but the concept that some quantities need both size and direction to be described is developed.)&#8220;&gt;of an object\u2019s motion<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\">Planning and Carrying Out InvestigationsPlanning and carrying out investigations to answer questions or test solutions to problems in 3\u20135 builds on K\u20132 experiences and progresses to include investigations that control variables and provide evidence to support explanations or design solutions.Make observations and\/or measurements to produce data to serve as the basis for evidence for an explanation of a phenomenon or test a design solution.&#8220;&gt;to provide evidence<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\">PatternsPatterns of change can be used to make predictions.&#8220;&gt;that a pattern can be used to predict<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\">PS2.A: Forces and MotionThe patterns of an object\u2019s motion in various situations can be observed and measured; when that past motion exhibits a regular pattern, future motion can be predicted from it. (Boundary: Technical terms, such as magnitude, velocity, momentum, and vector quantity, are not introduced at this level, but the concept that some quantities need both size and direction to be described is developed.)&#8220;&gt;future motion.<\/span>\u00a0<span class=\"red\">[Clarification Statement: Examples of motion with a predictable pattern could include a child swinging in a swing, a ball rolling back and forth in a bowl, and two children on a see-saw.] [<em>Assessment Boundary: Assessment does not include technical terms such as period and frequency.<\/em>]<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table>\n<tbody>\n<tr>\n<th>MS-PS2-1.<\/th>\n<td><span class=\"popup\" style=\"cursor: pointer\" title=\"\">Constructing Explanations and Designing SolutionsConstructing explanations and designing solutions in 6\u20138 builds on K\u20135 experiences and progresses to include constructing explanations and designing solutions supported by multiple sources of evidence consistent with scientific ideas, principles, and theories.Apply scientific ideas or principles to design an object, tool, process or system.&#8220;&gt;Apply<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\">PS2.A: Forces and MotionFor any pair of interacting objects, the force exerted by the first object on the second object is equal in strength to the force that the second object exerts on the first, but in the opposite direction (Newton\u2019s third law).&#8220;&gt;Newton\u2019s Third Law<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\">Constructing Explanations and Designing SolutionsConstructing explanations and designing solutions in 6\u20138 builds on K\u20135 experiences and progresses to include constructing explanations and designing solutions supported by multiple sources of evidence consistent with scientific ideas, principles, and theories.Apply scientific ideas or principles to design an object, tool, process or system.&#8220;&gt;to design a solution to a problem<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\">PS2.A: Forces and MotionFor any pair of interacting objects, the force exerted by the first object on the second object is equal in strength to the force that the second object exerts on the first, but in the opposite direction (Newton\u2019s third law).&#8220;&gt;involving the motion of<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\">Systems and System ModelsModels can be used to represent systems and their interactions\u2014such as inputs, processes and outputs\u2014and energy and matter flows within systems.Influence of Science, Engineering, and Technology on Society and the Natural WorldThe uses of technologies and any limitations on their use are driven by individual or societal needs, desires, and values; by the findings of scientific research; and by differences in such factors as climate, natural resources, and economic conditions.&#8220;&gt;two colliding objects.*\u00a0<\/span><span class=\"red\">[Clarification Statement: Examples of practical problems could include the impact of collisions between two cars, between a car and stationary objects, and between a meteor and a space vehicle.] [<em>Assessment Boundary: Assessment is limited to vertical or horizontal interactions in one dimension.<\/em>]<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<table>\n<tbody>\n<tr>\n<th>MS-PS2-2.<\/th>\n<td><span class=\"popup\" style=\"cursor: pointer\" title=\"\">Planning and Carrying Out InvestigationsPlanning and carrying out investigations to answer questions or test solutions to problems in 6\u20138 builds on K\u20135 experiences and progresses to include investigations that use <u>multiple variables<\/u> and provide evidence to support explanations or design solutions.Plan an investigation individually and collaboratively, and in the design: identify independent and dependent variables and controls, what tools are needed to do the gathering, how measurements will be recorded, and how many data are needed to support a claim.&#8220;&gt;Plan an investigation to provide evidence that<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\">Stability and ChangeExplanations of stability and change in natural or designed systems can be constructed by examining the changes over time and forces at different scales.&#8220;&gt;the change in<\/span>\u00a0<span class=\"popup\" style=\"cursor: pointer\" title=\"\">PS2.A: Forces and MotionThe motion of an object is determined by the sum of the forces acting on it; if the total force on the object is not zero, its motion will change. The greater the mass of the object, the greater the force needed to achieve the same change in motion. For any given object, a larger force causes a larger change in motion.All positions of objects and the directions of forces and motions must be described in an arbitrarily chosen reference frame and arbitrarily chosen units of size. In order to share information with other people, these choices must also be shared.&#8220;&gt;an object\u2019s motion depends on the sum of the forces on the object and the mass of the object.<\/span>\u00a0<span class=\"red\">[Clarification Statement: Emphasis is on balanced (Newton\u2019s First Law) and unbalanced forces in a system, qualitative comparisons of forces, mass and changes in motion (Newton\u2019s Second Law), frame of reference, and specification of units.] [<em>Assessment Boundary: Assessment is limited to forces and changes in motion in one-dimension in an inertial reference frame and to change in one variable at a time. Assessment does not include the use of trigonometry.<\/em>]<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>DCI<\/p>\n<p>&nbsp;<\/p>\n<p>Kindergarten<\/p>\n<h3><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=114\">PS2.A: Forces and Motion<\/a><\/h3>\n<ul>\n<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=114\">Pushes and pulls can have different strengths and directions. (K-PS2-1),(K-PS2-2)<\/a><\/li>\n<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=114\">Pushing or pulling on an object can change the speed or direction of its motion and can start or stop it. (K-PS2-1),(K-PS2-2)<\/a><\/li>\n<\/ul>\n<h3><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=116\">PS2.B: Types of Interactions<\/a><\/h3>\n<ul>\n<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=116\">When objects touch or collide, they push on one another and can change motion. (K-PS2-1)<\/a><\/li>\n<\/ul>\n<h3><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=126\">PS3.C: Relationship Between Energy and Forces<\/a><\/h3>\n<ul>\n<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=126\">A bigger push or pull makes things speed up or slow down more quickly.\u00a0<em>(secondary to K-PS2-1)<\/em><\/a><\/li>\n<\/ul>\n<h3><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=204\">ETS1.A: Defining Engineering Problems<\/a><\/h3>\n<ul>\n<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=204\">A situation that people want to change or create can be approached as a problem to be solved through engineering. Such problems may have many acceptable solutions.\u00a0<em>(secondary to K-PS2-2)<\/em><\/a><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>Third Grade<\/p>\n<h3>PS2.A: Forces and Motion<\/h3>\n<ul>\n<li>Each force acts on one particular object and has both strength and a direction. An object at rest typically has multiple forces acting on it, but they add to give zero net force on the object. Forces that do not sum to zero can cause changes in the object\u2019s speed or direction of motion. (Boundary: Qualitative and conceptual, but not quantitative addition of forces are used at this level.) (3-PS2-1)<\/li>\n<li>The patterns of an object\u2019s motion in various situations can be observed and measured; when that past motion exhibits a regular pattern, future motion can be predicted from it. (Boundary: Technical terms, such as magnitude, velocity, momentum, and vector quantity, are not introduced at this level, but the concept that some quantities need both size and direction to be described is developed.) (3-PS2-2)<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>Middle School<\/p>\n<h3><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=114\">PS2.A: Forces and Motion<\/a><\/h3>\n<ul>\n<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=114\">For any pair of interacting objects, the force exerted by the first object on the second object is equal in strength to the force that the second object exerts on the first, but in the opposite direction (Newton\u2019s third law). (MS-PS2-1)<\/a><\/li>\n<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=114\">The motion of an object is determined by the sum of the forces acting on it; if the total force on the object is not zero, its motion will change. The greater the mass of the object, the greater the force needed to achieve the same change in motion. For any given object, a larger force causes a larger change in motion. (MS-PS2-2)<\/a><\/li>\n<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=114\">All positions of objects and the directions of forces and motions must be described in an arbitrarily chosen reference frame and arbitrarily chosen units of size. In order to share information with other people, these choices must also be shared. (MS-PS2-2)<\/a><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=116\">PS2.B: Types of Interactions<\/a><\/h3>\n<p>&nbsp;<\/p>\n<ul>\n<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=116\">Objects in contact exert forces on each other. (3-PS2-1)<\/a><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>Crosscutting Concepts<\/p>\n<h3><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=87\">Cause and Effect<\/a><\/h3>\n<ul>\n<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=87\">Simple tests can be designed to gather evidence to support or refute student ideas about causes. (K-PS2-1),(K-PS2-2)<\/a><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=85\">Patterns<\/a><\/h3>\n<ul>\n<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=85\">Patterns of change can be used to make predictions. (3-PS2-2)<\/a><\/li>\n<\/ul>\n<h3><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=87\">Cause and Effect<\/a><\/h3>\n<ul>\n<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=87\">Cause and effect relationships are routinely identified. (3-PS2-1)<\/a><\/li>\n<li>Cause and effect relationships are routinely identified, tested, and used to explain change. (3-PS2-3)<\/li>\n<\/ul>\n<h3><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=87\">Cause and Effect<\/a><\/h3>\n<ul>\n<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=87\">Cause and effect relationships may be used to predict phenomena in natural or designed systems. (MS-PS2-3),(MS-PS2-5)<\/a><\/li>\n<\/ul>\n<h3><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=91\">Systems and System Models<\/a><\/h3>\n<ul>\n<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=91\">Models can be used to represent systems and their interactions\u2014such as inputs, processes and outputs\u2014and energy and matter flows within systems. (MS-PS2-1),(MS-PS2-4)<\/a><\/li>\n<\/ul>\n<h3><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=98\">Stability and Change<\/a><\/h3>\n<ul>\n<li><a href=\"http:\/\/www.nap.edu\/openbook.php?record_id=13165&amp;page=98\">Explanations of stability and change in natural or designed systems can be constructed by examining the changes over time and forces at different scales. (MS-PS2-2)<\/a><\/li>\n<\/ul>\n<p>Lesson Ideas:<\/p>\n<p>Too many to list: anything to do with motion: ramps, cars,<\/p>\n<p>&nbsp;<\/p>\n<div class=\"glossary\"><span class=\"screen-reader-text\" id=\"definition\">definition<\/span><template id=\"term_109_339\"><div class=\"glossary__definition\" role=\"dialog\" data-id=\"term_109_339\"><div tabindex=\"-1\"><p>a force that holds back the motion of a sliding object<\/p>\n<\/div><button><span aria-hidden=\"true\">&times;<\/span><span class=\"screen-reader-text\">Close definition<\/span><\/button><\/div><\/template><template id=\"term_109_338\"><div class=\"glossary__definition\" role=\"dialog\" data-id=\"term_109_338\"><div tabindex=\"-1\"><p>An object's tendency to resist changes in motion.<\/p>\n<\/div><button><span aria-hidden=\"true\">&times;<\/span><span class=\"screen-reader-text\">Close definition<\/span><\/button><\/div><\/template><\/div>","protected":false},"author":11,"menu_order":2,"template":"","meta":{"pb_show_title":"","pb_short_title":"","pb_subtitle":"","pb_authors":[],"pb_section_license":""},"chapter-type":[],"contributor":[],"license":[],"class_list":["post-109","chapter","type-chapter","status-publish","hentry"],"part":106,"_links":{"self":[{"href":"https:\/\/pressbooks.usnh.edu\/methods\/wp-json\/pressbooks\/v2\/chapters\/109","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pressbooks.usnh.edu\/methods\/wp-json\/pressbooks\/v2\/chapters"}],"about":[{"href":"https:\/\/pressbooks.usnh.edu\/methods\/wp-json\/wp\/v2\/types\/chapter"}],"author":[{"embeddable":true,"href":"https:\/\/pressbooks.usnh.edu\/methods\/wp-json\/wp\/v2\/users\/11"}],"version-history":[{"count":2,"href":"https:\/\/pressbooks.usnh.edu\/methods\/wp-json\/pressbooks\/v2\/chapters\/109\/revisions"}],"predecessor-version":[{"id":406,"href":"https:\/\/pressbooks.usnh.edu\/methods\/wp-json\/pressbooks\/v2\/chapters\/109\/revisions\/406"}],"part":[{"href":"https:\/\/pressbooks.usnh.edu\/methods\/wp-json\/pressbooks\/v2\/parts\/106"}],"metadata":[{"href":"https:\/\/pressbooks.usnh.edu\/methods\/wp-json\/pressbooks\/v2\/chapters\/109\/metadata\/"}],"wp:attachment":[{"href":"https:\/\/pressbooks.usnh.edu\/methods\/wp-json\/wp\/v2\/media?parent=109"}],"wp:term":[{"taxonomy":"chapter-type","embeddable":true,"href":"https:\/\/pressbooks.usnh.edu\/methods\/wp-json\/pressbooks\/v2\/chapter-type?post=109"},{"taxonomy":"contributor","embeddable":true,"href":"https:\/\/pressbooks.usnh.edu\/methods\/wp-json\/wp\/v2\/contributor?post=109"},{"taxonomy":"license","embeddable":true,"href":"https:\/\/pressbooks.usnh.edu\/methods\/wp-json\/wp\/v2\/license?post=109"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}