{"id":64,"date":"2020-03-29T19:51:24","date_gmt":"2020-03-29T19:51:24","guid":{"rendered":"https:\/\/pressbooks.usnh.edu\/creatinggames\/chapter\/digging-deep-inside-the-game-of-go-fish\/"},"modified":"2023-06-07T17:37:59","modified_gmt":"2023-06-07T17:37:59","slug":"digging-deep-inside-the-game-of-go-fish","status":"publish","type":"chapter","link":"https:\/\/pressbooks.usnh.edu\/creatinggames\/chapter\/digging-deep-inside-the-game-of-go-fish\/","title":{"raw":"Digging Deep Inside the Game of Go Fish","rendered":"Digging Deep Inside the Game of Go Fish"},"content":{"raw":"<div style=\"font-weight: 400\">\n\nGo Fish is a very popular game for children.\u00a0 But there is more to this game than asking for random cards.\u00a0 There is a dynamic to this game and more meaning to it.\u00a0 If we truly analyze the game if Go Fish, we will see there are several\u00a0parts of this game that many complicated and mature games have in common with Go Fish.\u00a0\u00a0In this analysis, I have stated important definitions from David Parlett, Clark C. Abt, and Bernard Suits.\u00a0 Their\u00a0definitions of games states what games should contain, prevent from happening, and what should happen while you play a certain game.\u00a0 I have used these definitions because they all relate to the game of Go Fish and have several elements Go Fish\u00a0contains.\n\n<\/div>\n<div style=\"font-weight: 400\">\n\nThe name of the game is Go Fish.\u00a0 The intended audience and the game\u00a0are\u00a0designed for children.\u00a0\u00a0It is made this way to make a simple card game for younger kids to understand.\u00a0 The only materials needed to play this game is a deck of playing cards, without the jokers.\u00a0\u00a0<strong>The game is turn-based.\u00a0\u00a0A typical turn consists of a player asking the opponents for a certain card that they have, if the opponent has that\u00a0card,\u00a0they\u00a0must\u00a0give it to them.<\/strong>\u00a0\u00a0The player keeps asking other players for any card they have until they have a \u201cbook\u201d or a group of\u00a0four\u00a0to put down.\u00a0 If the opponent says \u201cGo Fish\u201d that player must pick up a card and it is the next persons turn.\u00a0 The player with the most books wins the game.\n\n<\/div>\n<div style=\"font-weight: 400\">\n\n\u201cA game has \u201cends and means\u201d: an objective, an outcome, and a set of rules to get there.\u201d\u00a0 David Parlett said this about games having an ending, where the game is over, and someone wins.\u00a0 In order <strong>to win a game you need to have an objective, outcome and rules to complete the game.<\/strong>\u00a0\u00a0The objective of the game is to get the most books or groups of four. The player with the most groups of four wins, you need to have more books than your opponents to be victorious.\n\n<\/div>\n<div style=\"font-weight: 400\">\n\nGo Fish is an easy game.\u00a0\u00a0The rules are simple,\u00a0you use a full deck of cards, without the jokers,\u00a0every player starts off with five cards,\u00a0<strong>one player at a time asks their opponents for cards that they have, if\u00a0you don\u2019t have a specific card, you can\u2019t ask for it.\u00a0\u00a0Once you have a group of four cards, you place it down on the table.<\/strong>\u00a0 You keep asking for cards until someone doesn\u2019t have the card you are looking for and they say \u201cGo Fish\u201d then it is the next person\u2019s\u00a0turn.\u00a0\u00a0You can ask any person and it doesn\u2019t have to be in any order.\u00a0\u00a0Go Fish contains all the elements in the definition,\u00a0there is an ending to Go Fish,\u00a0when the pile of cards is gone, the player with the most books wins.\u00a0\u00a0There is the objective of getting the most books, the outcome\u00a0is the end goal and what you are trying to accomplish, and there are a set of rules of what you can or cannot do in the game of Go Fish.\n\n<\/div>\n<div style=\"font-weight: 400\">\n\n\u00a0\u201cA game is an activity involving player decisions, seeking objectives within a \u201climiting context\u201d [i.e. rules].\u201d\u00a0 Clark C. Abt wrote this about\u00a0<strong>games being involved with decision making and players seeking the objective with limited context or rules.<\/strong>\u00a0\u00a0The game of Go Fish is based on player decisions.\u00a0 Making the decision of which card to call out and which player to choose from, it makes the game intriguing.\n\n<\/div>\n<div style=\"font-weight: 400\">\n\n\u00a0 In Go Fish there is very limiting context.\u00a0 There are a set of rules you must follow to complete the objective of the game.\u00a0 For example, you can\u2019t ask someone for a 5 card if you don\u2019t have that card.\u00a0\u00a0<strong>There are rules set in place so you can have an idea of what you can or cannot do.<\/strong>\u00a0\u00a0You have no idea which players have which cards and it makes it hard to make decisions.\u00a0\u00a0Go Fish is a fun activity that\u00a0<strong>all players must make decisions each turn<\/strong>.\u00a0\u00a0The context is limiting, what players can do is to listen to what their opponents need for cards.\u00a0 If they are asking for cards that you have, when it is their turn, ask for the card that they wanted previously.\u00a0\u00a0In Go Fish there is\u00a0\u201climiting context\u201d\u00a0within the rules so there is something to think about when making your move.\n\n<\/div>\n<div style=\"font-weight: 400\">\n\n\u201cA game is a \u2018voluntary effort to overcome unnecessary obstacles.\u2019\u201d\u00a0\u00a0Bernard Suits stated this definition.\u00a0\u00a0<strong>When playing games, you need to overcome obstacles along the way.<\/strong>\u00a0\u00a0For example, you must get more books\u00a0than your opponents to be victorious.\u00a0 You must do your best to avoid\u00a0what your opponent's do that will affect your progress to win.\n\n<\/div>\n<div style=\"font-weight: 400\">\n\nIn Go Fish, you can\u2019t take everyone\u2019s cards in one turn.\u00a0 Everyone goes around asking other players if they have a specific card, and if they don\u2019t the opposing player says, \u201cGo Fish\u201d and you must pick up a card from the pile.\u00a0\u00a0<strong>If one of your opponents ask for a card that you have, it makes it harder for you to win the game.\u00a0 Which makes you want to put in the extra effort to win.\u00a0\u00a0The obstacles you face in Go Fish will want you to use strategy and think of ways to make your chances of winning easier.<\/strong>\u00a0 That is what makes Go Fish more challenging.\n\n<\/div>\n<div style=\"font-weight: 400\">\n\nThe rules impact the game.\u00a0\u00a0The rules\u00a0are connected because they\u00a0get in the way to make the game easy to win and\u00a0<strong>they are\u00a0the unnecessary obstacles in the game<\/strong>.\u00a0 The rules cause an inefficiency on purpose.\u00a0\u00a0Go Fish is voluntary, it\u00a0has goals and rules as well.\u00a0\u00a0The effort is how you want to\u00a0spend your moves, you want to make the best out of your turn.\u00a0\u00a0<strong>You need a strategy when it\u2019s your turn, which creates effort.<\/strong>\u00a0\u00a0Depending on your\u00a0opponent's\u00a0moves, you must change your strategy based on what they do.\u00a0 The game is\u00a0voluntary,\u00a0and\u00a0the rules\u00a0are the unnecessary obstacles.\u00a0 The rules make the game fun, challenging, to make you put in more effort\u00a0and playable.\u00a0 The\u00a0unnecessary obstacles\u00a0are\u00a0the rules\u00a0because\u00a0they make\u00a0the game harder and not easy to win.\n\n<\/div>\n<div style=\"font-weight: 400\">\n\nAs you can see, Go Fish relates with the definitions about games.\u00a0 There is much more to Go Fish than most people think.\u00a0 There\u00a0are\u00a0several parts to Go Fish that make it more complicated and intriguing.\u00a0\u00a0Go Fish has many elements to it that many games don\u2019t.\u00a0 There are several rules to Go Fish.\u00a0 There are objectives and\u00a0unnecessary\u00a0obstacles\u00a0must face when playing Go Fish.\u00a0 There are outcomes that could change the game.\u00a0 To play Go Fish you need to make decisions to keep the game going and give the game an ending or means.\u00a0 Overall, the game of Go Fish, is more fascinating\u00a0than you think.\u00a0 There are rules, objectives, outcomes, and\u00a0obstacles\u00a0that consider Go Fish a game.\n\n<\/div>","rendered":"<div style=\"font-weight: 400\">\n<p>Go Fish is a very popular game for children.\u00a0 But there is more to this game than asking for random cards.\u00a0 There is a dynamic to this game and more meaning to it.\u00a0 If we truly analyze the game if Go Fish, we will see there are several\u00a0parts of this game that many complicated and mature games have in common with Go Fish.\u00a0\u00a0In this analysis, I have stated important definitions from David Parlett, Clark C. Abt, and Bernard Suits.\u00a0 Their\u00a0definitions of games states what games should contain, prevent from happening, and what should happen while you play a certain game.\u00a0 I have used these definitions because they all relate to the game of Go Fish and have several elements Go Fish\u00a0contains.<\/p>\n<\/div>\n<div style=\"font-weight: 400\">\n<p>The name of the game is Go Fish.\u00a0 The intended audience and the game\u00a0are\u00a0designed for children.\u00a0\u00a0It is made this way to make a simple card game for younger kids to understand.\u00a0 The only materials needed to play this game is a deck of playing cards, without the jokers.\u00a0\u00a0<strong>The game is turn-based.\u00a0\u00a0A typical turn consists of a player asking the opponents for a certain card that they have, if the opponent has that\u00a0card,\u00a0they\u00a0must\u00a0give it to them.<\/strong>\u00a0\u00a0The player keeps asking other players for any card they have until they have a \u201cbook\u201d or a group of\u00a0four\u00a0to put down.\u00a0 If the opponent says \u201cGo Fish\u201d that player must pick up a card and it is the next persons turn.\u00a0 The player with the most books wins the game.<\/p>\n<\/div>\n<div style=\"font-weight: 400\">\n<p>\u201cA game has \u201cends and means\u201d: an objective, an outcome, and a set of rules to get there.\u201d\u00a0 David Parlett said this about games having an ending, where the game is over, and someone wins.\u00a0 In order <strong>to win a game you need to have an objective, outcome and rules to complete the game.<\/strong>\u00a0\u00a0The objective of the game is to get the most books or groups of four. The player with the most groups of four wins, you need to have more books than your opponents to be victorious.<\/p>\n<\/div>\n<div style=\"font-weight: 400\">\n<p>Go Fish is an easy game.\u00a0\u00a0The rules are simple,\u00a0you use a full deck of cards, without the jokers,\u00a0every player starts off with five cards,\u00a0<strong>one player at a time asks their opponents for cards that they have, if\u00a0you don\u2019t have a specific card, you can\u2019t ask for it.\u00a0\u00a0Once you have a group of four cards, you place it down on the table.<\/strong>\u00a0 You keep asking for cards until someone doesn\u2019t have the card you are looking for and they say \u201cGo Fish\u201d then it is the next person\u2019s\u00a0turn.\u00a0\u00a0You can ask any person and it doesn\u2019t have to be in any order.\u00a0\u00a0Go Fish contains all the elements in the definition,\u00a0there is an ending to Go Fish,\u00a0when the pile of cards is gone, the player with the most books wins.\u00a0\u00a0There is the objective of getting the most books, the outcome\u00a0is the end goal and what you are trying to accomplish, and there are a set of rules of what you can or cannot do in the game of Go Fish.<\/p>\n<\/div>\n<div style=\"font-weight: 400\">\n<p>\u00a0\u201cA game is an activity involving player decisions, seeking objectives within a \u201climiting context\u201d [i.e. rules].\u201d\u00a0 Clark C. Abt wrote this about\u00a0<strong>games being involved with decision making and players seeking the objective with limited context or rules.<\/strong>\u00a0\u00a0The game of Go Fish is based on player decisions.\u00a0 Making the decision of which card to call out and which player to choose from, it makes the game intriguing.<\/p>\n<\/div>\n<div style=\"font-weight: 400\">\n<p>\u00a0 In Go Fish there is very limiting context.\u00a0 There are a set of rules you must follow to complete the objective of the game.\u00a0 For example, you can\u2019t ask someone for a 5 card if you don\u2019t have that card.\u00a0\u00a0<strong>There are rules set in place so you can have an idea of what you can or cannot do.<\/strong>\u00a0\u00a0You have no idea which players have which cards and it makes it hard to make decisions.\u00a0\u00a0Go Fish is a fun activity that\u00a0<strong>all players must make decisions each turn<\/strong>.\u00a0\u00a0The context is limiting, what players can do is to listen to what their opponents need for cards.\u00a0 If they are asking for cards that you have, when it is their turn, ask for the card that they wanted previously.\u00a0\u00a0In Go Fish there is\u00a0\u201climiting context\u201d\u00a0within the rules so there is something to think about when making your move.<\/p>\n<\/div>\n<div style=\"font-weight: 400\">\n<p>\u201cA game is a \u2018voluntary effort to overcome unnecessary obstacles.\u2019\u201d\u00a0\u00a0Bernard Suits stated this definition.\u00a0\u00a0<strong>When playing games, you need to overcome obstacles along the way.<\/strong>\u00a0\u00a0For example, you must get more books\u00a0than your opponents to be victorious.\u00a0 You must do your best to avoid\u00a0what your opponent&#8217;s do that will affect your progress to win.<\/p>\n<\/div>\n<div style=\"font-weight: 400\">\n<p>In Go Fish, you can\u2019t take everyone\u2019s cards in one turn.\u00a0 Everyone goes around asking other players if they have a specific card, and if they don\u2019t the opposing player says, \u201cGo Fish\u201d and you must pick up a card from the pile.\u00a0\u00a0<strong>If one of your opponents ask for a card that you have, it makes it harder for you to win the game.\u00a0 Which makes you want to put in the extra effort to win.\u00a0\u00a0The obstacles you face in Go Fish will want you to use strategy and think of ways to make your chances of winning easier.<\/strong>\u00a0 That is what makes Go Fish more challenging.<\/p>\n<\/div>\n<div style=\"font-weight: 400\">\n<p>The rules impact the game.\u00a0\u00a0The rules\u00a0are connected because they\u00a0get in the way to make the game easy to win and\u00a0<strong>they are\u00a0the unnecessary obstacles in the game<\/strong>.\u00a0 The rules cause an inefficiency on purpose.\u00a0\u00a0Go Fish is voluntary, it\u00a0has goals and rules as well.\u00a0\u00a0The effort is how you want to\u00a0spend your moves, you want to make the best out of your turn.\u00a0\u00a0<strong>You need a strategy when it\u2019s your turn, which creates effort.<\/strong>\u00a0\u00a0Depending on your\u00a0opponent&#8217;s\u00a0moves, you must change your strategy based on what they do.\u00a0 The game is\u00a0voluntary,\u00a0and\u00a0the rules\u00a0are the unnecessary obstacles.\u00a0 The rules make the game fun, challenging, to make you put in more effort\u00a0and playable.\u00a0 The\u00a0unnecessary obstacles\u00a0are\u00a0the rules\u00a0because\u00a0they make\u00a0the game harder and not easy to win.<\/p>\n<\/div>\n<div style=\"font-weight: 400\">\n<p>As you can see, Go Fish relates with the definitions about games.\u00a0 There is much more to Go Fish than most people think.\u00a0 There\u00a0are\u00a0several parts to Go Fish that make it more complicated and intriguing.\u00a0\u00a0Go Fish has many elements to it that many games don\u2019t.\u00a0 There are several rules to Go Fish.\u00a0 There are objectives and\u00a0unnecessary\u00a0obstacles\u00a0must face when playing Go Fish.\u00a0 There are outcomes that could change the game.\u00a0 To play Go Fish you need to make decisions to keep the game going and give the game an ending or means.\u00a0 Overall, the game of Go Fish, is more fascinating\u00a0than you think.\u00a0 There are rules, objectives, outcomes, and\u00a0obstacles\u00a0that consider Go Fish a game.<\/p>\n<\/div>\n","protected":false},"author":11,"menu_order":1,"template":"","meta":{"pb_show_title":"on","pb_short_title":"","pb_subtitle":"","pb_authors":["jacob-costello"],"pb_section_license":""},"chapter-type":[],"contributor":[62],"license":[],"class_list":["post-64","chapter","type-chapter","status-publish","hentry","contributor-jacob-costello"],"part":63,"_links":{"self":[{"href":"https:\/\/pressbooks.usnh.edu\/creatinggames\/wp-json\/pressbooks\/v2\/chapters\/64","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pressbooks.usnh.edu\/creatinggames\/wp-json\/pressbooks\/v2\/chapters"}],"about":[{"href":"https:\/\/pressbooks.usnh.edu\/creatinggames\/wp-json\/wp\/v2\/types\/chapter"}],"author":[{"embeddable":true,"href":"https:\/\/pressbooks.usnh.edu\/creatinggames\/wp-json\/wp\/v2\/users\/11"}],"version-history":[{"count":1,"href":"https:\/\/pressbooks.usnh.edu\/creatinggames\/wp-json\/pressbooks\/v2\/chapters\/64\/revisions"}],"predecessor-version":[{"id":65,"href":"https:\/\/pressbooks.usnh.edu\/creatinggames\/wp-json\/pressbooks\/v2\/chapters\/64\/revisions\/65"}],"part":[{"href":"https:\/\/pressbooks.usnh.edu\/creatinggames\/wp-json\/pressbooks\/v2\/parts\/63"}],"metadata":[{"href":"https:\/\/pressbooks.usnh.edu\/creatinggames\/wp-json\/pressbooks\/v2\/chapters\/64\/metadata\/"}],"wp:attachment":[{"href":"https:\/\/pressbooks.usnh.edu\/creatinggames\/wp-json\/wp\/v2\/media?parent=64"}],"wp:term":[{"taxonomy":"chapter-type","embeddable":true,"href":"https:\/\/pressbooks.usnh.edu\/creatinggames\/wp-json\/pressbooks\/v2\/chapter-type?post=64"},{"taxonomy":"contributor","embeddable":true,"href":"https:\/\/pressbooks.usnh.edu\/creatinggames\/wp-json\/wp\/v2\/contributor?post=64"},{"taxonomy":"license","embeddable":true,"href":"https:\/\/pressbooks.usnh.edu\/creatinggames\/wp-json\/wp\/v2\/license?post=64"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}