{"id":61,"date":"2019-12-30T14:55:50","date_gmt":"2019-12-30T14:55:50","guid":{"rendered":"https:\/\/pressbooks.usnh.edu\/creatinggames\/chapter\/a-note-about-intellectual-property\/"},"modified":"2023-06-07T17:37:59","modified_gmt":"2023-06-07T17:37:59","slug":"a-note-about-intellectual-property","status":"publish","type":"chapter","link":"https:\/\/pressbooks.usnh.edu\/creatinggames\/chapter\/a-note-about-intellectual-property\/","title":{"raw":"A Note About Intellectual Property","rendered":"A Note About Intellectual Property"},"content":{"raw":"<p data-adtags-visited=\"true\">At this point, some of you may be thinking that by talking about your game in class or posting your game online, you run the risk that someone will Steal Your Great Idea. How can you protect yourself from the threat of someone taking your basic idea, turning it into a working, sellable game, and leaving you with nothing?<\/p>\n<p data-adtags-visited=\"true\">One of the participants of Ian Schreiber's course, Dan Rosenthal, wrote <a href=\"http:\/\/gamedesignconcepts.pbworks.com\/Legal-Issues-for-Game-Developers\" target=\"_blank\" rel=\"noopener noreferrer\">an article that details the basics of IP (intellectual property) law as it pertains to games<\/a>. The article admits to being US-centric, but the core idea (which is worth repeating here) should be sound no matter where you are:<\/p>\n\n<blockquote><em>Remember, ideas are not copyrightable, they\u2019re not trademarkable, not trade secretable, and both difficult and prohibitively expensive to patent. You can\u2019t protect them anyway, and you shouldn\u2019t try \u2014 instead you should try to come up with new ones, and start working on the good ones.\u00a0 Don\u2019t freak out when you see things like Game Jams, or this course and think \u201cIan says I should post my work to the discussion forum, but I came up with a Great Idea(tm) and I don\u2019t want other people to steal it.\u201d Ideas are commonplace in games, and the value of your idea is nothing compared to the value of the implementation of that idea, your expertise and hard work in developing it into something that\u2019s going to make you real money. But most importantly, our industry is very lateral, very tight-knit, very collaborative. You\u2019ll find people sharing their ideas at GDC, doing collaborative projects between studios, or using inspiration from one game\u2019s mechanics to improve another. Don\u2019t fight it. That\u2019s the way things work, and by embracing that open atmosphere, you\u2019ll be far better off.<\/em><\/blockquote>\n<span style=\"font-size: 8pt\">This chapter was adapted from <a href=\"https:\/\/gamedesignconcepts.wordpress.com\/2009\/07\/06\/level-3-formal-elements-of-games\/\">Level 3<\/a> of Ian Schreiber's <em>Game Design Concepts<\/em> course.<\/span>","rendered":"<p data-adtags-visited=\"true\">At this point, some of you may be thinking that by talking about your game in class or posting your game online, you run the risk that someone will Steal Your Great Idea. How can you protect yourself from the threat of someone taking your basic idea, turning it into a working, sellable game, and leaving you with nothing?<\/p>\n<p data-adtags-visited=\"true\">One of the participants of Ian Schreiber&#8217;s course, Dan Rosenthal, wrote <a href=\"http:\/\/gamedesignconcepts.pbworks.com\/Legal-Issues-for-Game-Developers\" target=\"_blank\" rel=\"noopener noreferrer\">an article that details the basics of IP (intellectual property) law as it pertains to games<\/a>. The article admits to being US-centric, but the core idea (which is worth repeating here) should be sound no matter where you are:<\/p>\n<blockquote><p><em>Remember, ideas are not copyrightable, they\u2019re not trademarkable, not trade secretable, and both difficult and prohibitively expensive to patent. You can\u2019t protect them anyway, and you shouldn\u2019t try \u2014 instead you should try to come up with new ones, and start working on the good ones.\u00a0 Don\u2019t freak out when you see things like Game Jams, or this course and think \u201cIan says I should post my work to the discussion forum, but I came up with a Great Idea(tm) and I don\u2019t want other people to steal it.\u201d Ideas are commonplace in games, and the value of your idea is nothing compared to the value of the implementation of that idea, your expertise and hard work in developing it into something that\u2019s going to make you real money. But most importantly, our industry is very lateral, very tight-knit, very collaborative. You\u2019ll find people sharing their ideas at GDC, doing collaborative projects between studios, or using inspiration from one game\u2019s mechanics to improve another. Don\u2019t fight it. That\u2019s the way things work, and by embracing that open atmosphere, you\u2019ll be far better off.<\/em><\/p><\/blockquote>\n<p><span style=\"font-size: 8pt\">This chapter was adapted from <a href=\"https:\/\/gamedesignconcepts.wordpress.com\/2009\/07\/06\/level-3-formal-elements-of-games\/\">Level 3<\/a> of Ian Schreiber&#8217;s <em>Game Design Concepts<\/em> course.<\/span><\/p>\n","protected":false},"author":11,"menu_order":7,"template":"","meta":{"pb_show_title":"on","pb_short_title":"","pb_subtitle":"","pb_authors":[],"pb_section_license":""},"chapter-type":[],"contributor":[],"license":[],"class_list":["post-61","chapter","type-chapter","status-publish","hentry"],"part":48,"_links":{"self":[{"href":"https:\/\/pressbooks.usnh.edu\/creatinggames\/wp-json\/pressbooks\/v2\/chapters\/61","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pressbooks.usnh.edu\/creatinggames\/wp-json\/pressbooks\/v2\/chapters"}],"about":[{"href":"https:\/\/pressbooks.usnh.edu\/creatinggames\/wp-json\/wp\/v2\/types\/chapter"}],"author":[{"embeddable":true,"href":"https:\/\/pressbooks.usnh.edu\/creatinggames\/wp-json\/wp\/v2\/users\/11"}],"version-history":[{"count":1,"href":"https:\/\/pressbooks.usnh.edu\/creatinggames\/wp-json\/pressbooks\/v2\/chapters\/61\/revisions"}],"predecessor-version":[{"id":62,"href":"https:\/\/pressbooks.usnh.edu\/creatinggames\/wp-json\/pressbooks\/v2\/chapters\/61\/revisions\/62"}],"part":[{"href":"https:\/\/pressbooks.usnh.edu\/creatinggames\/wp-json\/pressbooks\/v2\/parts\/48"}],"metadata":[{"href":"https:\/\/pressbooks.usnh.edu\/creatinggames\/wp-json\/pressbooks\/v2\/chapters\/61\/metadata\/"}],"wp:attachment":[{"href":"https:\/\/pressbooks.usnh.edu\/creatinggames\/wp-json\/wp\/v2\/media?parent=61"}],"wp:term":[{"taxonomy":"chapter-type","embeddable":true,"href":"https:\/\/pressbooks.usnh.edu\/creatinggames\/wp-json\/pressbooks\/v2\/chapter-type?post=61"},{"taxonomy":"contributor","embeddable":true,"href":"https:\/\/pressbooks.usnh.edu\/creatinggames\/wp-json\/wp\/v2\/contributor?post=61"},{"taxonomy":"license","embeddable":true,"href":"https:\/\/pressbooks.usnh.edu\/creatinggames\/wp-json\/wp\/v2\/license?post=61"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}